1.
| Received
21-Jun-2013 |
Accepted
- |
Published
21-Jun-2013 |
Abstract
This paper investigates anthropomorphism in animation:
its use, and various aspects of this phenomenon that makes
it an integral part of animation since the very beginning of
this art form. Human physiology of anthropomorphizing
objects and shapes is an innate urge, as humans found
themselves at the centre of things. Looking for a human
1 face in the moon and creating shapes from clouds are some
of the basic examples of portraying this phenomenon. This
t endency to s e e the wor ld a s our s e lve s i s
“anthropomorphism”. This paper will further take a closer
look on its types, forms, and evaluate the reasons behind
the necessity of its inclusion as an inherent part of
Animation. Mostly Indian mythological gods, goddess and
monsters are zoomorphosized (Attribution of animal
characteristics on humans), but in this paper we will be
concentrating on the anthropomorphized characters in
mythological theme based animated features released
during year 2010. Following are the list of animated
features based on Indian mythologies released during 2010
chosen for this study: 1. My Friend Ganesha 3 (Released on 26th March 2010). 2. Lava Kusa (Released on 8th October 2010). 3. Ramayana the Epic (Released on 15th October 2010).
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